Voice Controlled Boxing Game

Boom Boxing

What is BoomBoxing ?

  • An Advanced Fighting Game

  • Here we wil anwser question about our game, what is the game? our motivation making the game and the goal that we that we set to achieve after making the game... more

Graphic, Audio, Character Design.

Game Mode

First Class

VS Computer

The bot in the game are coded to know the differences in the distant to the player and move base on those movement... more

Second Training

2 Player

Can you beat your friend? Who's faster will win... more

Third Training

Online Mode

Play with friend over Internet would fun... more

Implemetation

  • At last, we will discus about our game's implementation. Here we wil answer question about our game, what is its componet? our solutions to each of problem we got in developing this. Also, other elements beside voice control will be stated here. more

Project Specification

Abstract

This project might has not reached its full potential since our group still lack of many experiences in this field, but we hope that this game can be improve in the future since voice control game has an extremely high improving potential in the future. Lucky for us, we have a chance to post our game report on Internet platform. As a result, we will summarize all the material and techniques that we have used in this project for other people in the future to explore more and more about our project, as well as developing the voice control game in the future.

Detail

In this part, we will summarize our project from Unity perspective. We believe that this will help to other to understand our project clearer if they want to have any improvement in the future.

Firstly, the whole assets and material that we used for the project are organized and named accordingly in the assets of the project for the ease of finding information.

The most important folder in term of our project is Scene folder. In this folder, all the scene from online, offline, multiple play as well as the menu are named accordingly.

All animations and animation controllers are saved in animation folder, all the animation have been used in the game are in the same place as well. We have downloaded many different animations sets during the developing process; these files can be found in Frank_fighting folder. Font, material, audio, sprite, are the resources for the games such as color (pic1), music, sound effects, and HUD components.

About the scripts in this project, all are saved in Scripts and all of them are used as a component in different object among different scenes. All of them are written in form of C# code, which will result in faster speed for the project as well as it is the main language in Unity. After experiencing with Unity for around 4 months.

Hardware & Software Minimum

Requires microphone

OS: Windows 10 (64-bit for support Windows Speech

CPU: Intel® Core™ i5-8300H

GPU: Nvidia GTX 1050 Laptop

Memory: 4GB RAM

Storage: 500MB

Our Team

Nguyen Ha Duong

Chief game's architecture, our leader in this team. ID: 6128301

Nguyen Huy Tung

Second team member, game's graphic influencer. ID: 6128110

Phumin Abdul Hameed

Third team member. Problem solver, second game's architecture designer. ID: 6135117